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However, +skills on Meteor will not increase the synergy on Fire Ball.
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The relative percentage increase is even better when upgrading a level 1 Meteor to level 2.įinally, +skills will increase the bonuses of Fire Mastery. When you upgrade level 19 Meteor (average 899.5 damage, ignoring synergies) to level 20 Meteor (average 987 damage, ignoring synergies), you get a 9.7% increase in damage, again better than the 7% increase promised by Fire Mastery. You will only use two fire spells, Fire Ball and Meteor itself. Thus, for your main attack spell, adding points in Meteor benefits your damage more. Each additional point in Meteor gives a +14% bonus in damage. Generally, you will mainly use only Fire Ball among your fire skills. At subsequent levels, however, it only increases damage by +7%. When partied with a Necromancer or another build that needs significant number of corpses (a Magic Find Barbarian with Find Item, perhaps), you can use the Meteor-Fire Ball pair to leave corpses, and only use Glacial Spike in emergencies or against fire immunes.Īnalysis Why the low Fire Mastery? Īt its first level, Fire Mastery provides a healthy +30% bonus to all Fire spell damage. Blizzard stops opponents in their tracks and the Fire Ball deals significant damage in a small area.Īgainst Fire Immune, use Blizzard and Glacial Spike.Īgainst Cold Immune, use Meteor and Fire Ball. The combination of having two of each type allows you to maximize your damage regardless of typical monster immunities the only problem you'll encounter is against Fire Immune Cold Immune monsters, which are all unique or super unique monsters (and are thus quite rare, occur only as individuals, and generally can be "parked" out of your way).Īgainst monsters that are not Fire Immune or Cold Immune, first cast Blizzard on approaching monsters, then spam Fire Ball.
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You have two timered skills and two spammed skills. Diablo II: Resurrected Review - Pile Of Old Bones
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