To remove a layer, click on the Remove Layer button or click on the button on a selected layer in the palette. Your new additive layer appears in the Action Layers palette, to the right of the Graph Editor. Tip:If you prefer to work in the Animate layout, you can access the Action Layers tools by clicking the Action Layers button on the Graph Editor. These are located at the bottom of the Modo layout and control animation playback and edit keyframes respectively.Ĭlick the Animation button in the left panel to open the Animation toolbar, then click on Action Layers. The video below demonstrates how two additive layers are used to animate the ball bouncing and then rotating during its motion path.Ĭlick on the Time Viewport and Graph Editor Viewport buttons. For example, an animation of a moving ball might be your base animation. Additive LayersĪn Additive Layer takes any animation that you put within a layer and adds it to an existing animation. There are two types of Animation Layers you can create: Additive Layers and Override layers. Additive layers need a starting reference point for the channel. For example, if you want to use an additive layer for moving an object along the Y axis, the Position Y channel needs a keyframe within the Action. You also need a base keyframe in the Action. For more information, see Creating Actors, Actions, and Poses. Artists with experience in image editing applications are familiar with the principle of using multiple image layers and masks this is the same principle, only using animations instead of still images.īefore creating animation layers, Modo needs an Actor and Action for that Actor to be enabled. Animation Layers stack animations on top of one another, which allows you to non-destructively add or change elements of your animation sequence without editing one continuous, complicated sequence.